publications
publications by categories in reversed chronological order. generated by jekyll-scholar.
2024
- Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone ApplicationsIn Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
- A Systematic Review of XR-based Remote Human-Robot Interaction SystemsarXiv preprint arXiv:2403.11384, 2024
- EmojiChat: Toward Designing Emoji-Driven Social Interaction in VR MuseumsInternational Journal of Human–Computer Interaction, 2024
- From Prompt to Metaverse: User Perceptions of Personalized Spaces Crafted by Generative AIIn Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
- LMLPA: Language Model Linguistic Personality AssessmentarXiv preprint arXiv:2410.17632, 2024
2023
- Bridging the generational gap: exploring how virtual reality supports remote communication between grandparents and grandchildrenIn Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
- An immersive simulator for improving chemistry learning efficiencyIn 2023 IEEE conference on virtual reality and 3d user interfaces abstracts and workshops (VRW), 2023
2022
- Chinese CHIReducing stress and anxiety in the metaverse: A systematic review of meditation, mindfulness and virtual realityIn Proceedings of the Tenth International Symposium of Chinese CHI, 2022
2021
- Design and development of a low-cost device for weight and center of gravity simulation in virtual realityIn Proceedings of the 2021 International Conference on Multimodal Interaction, 2021
- Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative EvaluationIn 2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021
2020
- Evaluating the need and effect of an audience in a virtual reality presentation training toolIn Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings 33, 2020
2018
- Evaluating the effects of a cartoon-like character with emotions on users’ behaviour within virtual reality environmentsIn 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2018